StormGathering – telecomunication conference

Event design for an annual user telecommunication technology conference. Logo, logo animation, brochures, pull-up banners, name badges, folders, collateral (programme, agenda, feedback form), gala dinner menu, Powerpoint template, photography and video. StormGathering Ace Hotel, Shoreditch, London 2016

Summer Festival

It’s that time of year again, where the daily lottery of it being a sunny day begins. The town prepares for it’s annual art and culture event, the summer festival, hosting a variety of activities such as music, dance, and street theatre. Promotional material designed for the event included posters, programmes, flyers, and digital media for social … Continue reading Summer Festival

‘Enter to win’ flyer

Flyer used during Genesys ‘G-Summit’ in London to capture lead data and promote the upcoming event in Miami. Enter to win flyer Genesys 2016

SpeechStorm year in review

Branded material, photography, and video from over the last 12 months at SpeechStorm. Year in review SpeechStorm 2015–16

Maidstone arts festival

Good vibes at town’s second annual arts festival. Promotional video showing events of the day. Maidstone arts festival Zoë Sparkle – Event Management 2015

Creative Challenge

The Creative Challenge is an exciting and inspiring industry-led programme open to all University for the Creative Arts (UCA) students, which tests the applicability of students’ creative ideas against real world demands.       This project was created under the direction of Hans Dieter Reichert at HDR Visual Communication. Creative challenge HDR Visual Communication 2014

Moonlight Collective

Event poster for Moonlight Collective, a non-profit community group based in Brighton, that are raising money for charity Womankind Worldwide. Designed in collaboration with Charlie Whitehouse. Moonlight Collective presents  The Moonlight Collective 2015

The history of virtual reality

Infographic for James Dearsley, over at the Digital Marketing Bureau, who has a very keen interest in virtual and augmented reality and its use in the property market. I have long been fascinated by the use of Virtual Reality in marketing but it is not a new thing and hence we wanted to put something together … Continue reading The history of virtual reality

GuidHE/Crest research publication

A 300pp digital publication for GuildHE and Crest, the two recognised representative bodies for Higher Education (HE) in the UK. GuildHE and Crest’s report – Innovation Systems and the role of small and specialist Higher Education Institutions. ‘GuildHE and CREST have undertaken research in partnership with the OECD and the LEED Programme, encouraged by HEFCE, into the … Continue reading GuidHE/Crest research publication

Baseline Special: Frank Guille

Baseline launches their latest Special. Traditionally the Special is made from overprints from the production of the magazine. This is when the printer runs through paper to clean the machine, reusing some that have been printed on, resulting in text and image overlapping each other. We take these sheets, usually destined for the landfill, fold and … Continue reading Baseline Special: Frank Guille

Blueprint for water

Mock-up design website for a water management company. The design supports a cinematic/newsroom experience, with the use of photography and news headlines, highlighting some of the work and achievements of the company.  A hand-drawn style typeface reflects the humanistic nature of the business, a nod towards how people work together, how the different organisations collaborate to … Continue reading Blueprint for water

UCA Students’ Union

UCASU is the students’ union for the University for the Creative arts (UCA), a specialist art and design institute in the south of England.l The SU represents students at a committee level within the University, voicing an opinion and measuring the quality of experience. It is a lifeline to those that need support and also provides opportunities … Continue reading UCA Students’ Union

How to be average

University project looking into the theme of ‘normality and averages,’ using optical illusions and visual trickery whilst providing a step-by-step guide on how to be average. Optical illusions teach us about our visual perception and its limitations. The emphasis here is on beauty, interactive experiments, and attempts at explaining that you can’t always trust what … Continue reading How to be average

Donkey skin (Peu D’Ane)

Winning entry – Donkey Skin/Peu D’Ane competition by ACT network (A Common Territory), selected under the European cross-border cooperation programme INTERREG IV A France (Channel) – England, co-funded by the ERDF. The illustration is inspired by the set design, the windows towered above the dancers – reflecting light across the stage casting shadows when obstructed. … Continue reading Donkey skin (Peu D’Ane)